//***********************************************************************
//	File:		Bullet.h
//	Author:		
//	Course:		SGP 1405
//	Purpose:	
//***********************************************************************
//***********************************************************************
//	Purposfully left blank for all comments regarding this file 
//	
//	
//	
//***********************************************************************

#pragma once
#include "Projectile.h"
class Bullet :
	public Projectile
{
public:
	// Trilogy
	Bullet(float posX = -1, float posY = -1, Entity* owner = nullptr);
	~Bullet() = default;
	Bullet(const Bullet&) = default; 
	Bullet& operator =(const Bullet&) = default; 

	//Type
	int GetType() const { return ENT_BULLET; }

	//Interface
	void Update(float dt);
	void Render();
	void HandleCollision(const IEntity* pOther);
	void HandleEvent();
	SGD::Rectangle GetRect() const;
	
private:
	//no privates
};

